Oct 14, 2012

Plasticine Model Test

Hello again! It's been a long time since I haven't written anything... but this time I have a little reason. As I mentioned in the last post I was about to do a trip alone for a month around Eastern Europe, and that's what I did! It has been an amazing experience and I've met a lot of different people from around the world. I arrived two weeks ago for starting my third year in University, and so far, since I left for the trip, I haven't done anything in 3D modelling yet... but I will soon! 

Last week though, it was the birthday of a friend of mine and he bought some plasticine for playing a game (don't think badly, it was just a game about guessing the figures moulded from plasticine). When we ended playing, I decided to try and model a head with that and I really enjoyed it. When I got home, I took some plasticine that I had and started to model a head with it, randomly. This is what I have achieved so far:

Aug 21, 2012

Introducing The Fat Guy

Hey! This week I decided to start a new model and here's a preview of what I am working on. Hope you like it:


Aug 1, 2012

Blender Viking Progress 3

Yup! I've been working more on the 'Viking' model these last weeks but I still have lots of work to do. This is a quick render I've done:

Jul 5, 2012

Blender Viking Progress 2

Hello!! As always... long time since I haven't written anything, but here I am again! Finally I've finished exams and now I have all July and August to do my things :) I have also finished the 3D course of Blender I was doing, but still I have quite a lot of work to do to finish the viking, such as the beard, the pose, the textures and maybe create a scene for him.

I spend many hours modeling the scales of his armor, and I will spend much more for posing them without distorting so much what I did. Here's a picture of the scales so you can understand how difficult will be to move his arms and keep the structure, as the scales are separated from each other:


I've done a separate rig for the armor but it doesn't move like a unique piece; all the scales get mixed together and are distorted. However, I know this could be done correctly by letting the scales be elastic and connect them all together (not separate pieces as they are now), but it would take much more time and since I don't have to animate the character, this is okay for now!

Here's a quick render of how I have the model:


As you can see, there's still a lot of work to do!! I will try to post soon with more advances.

May 4, 2012

Demon Sculpt More Pictures




Demon Creature Sculpt Turntable

Hi! I have created a turntable preview of the demon creature model I posted last week. 


I've done some retouches, adding more details on his face and distorting a bit its simmetry. However there are still quite a few things I want to polish... such as his backbone and chest. I was planning also to texture him and maybe do the mouth open.