Showing posts with label Viking. Show all posts
Showing posts with label Viking. Show all posts
Jul 5, 2012
Blender Viking Progress 2
Hello!! As always... long time since I haven't written anything, but here I am again! Finally I've finished exams and now I have all July and August to do my things :) I have also finished the 3D course of Blender I was doing, but still I have quite a lot of work to do to finish the viking, such as the beard, the pose, the textures and maybe create a scene for him.
I spend many hours modeling the scales of his armor, and I will spend much more for posing them without distorting so much what I did. Here's a picture of the scales so you can understand how difficult will be to move his arms and keep the structure, as the scales are separated from each other:
I've done a separate rig for the armor but it doesn't move like a unique piece; all the scales get mixed together and are distorted. However, I know this could be done correctly by letting the scales be elastic and connect them all together (not separate pieces as they are now), but it would take much more time and since I don't have to animate the character, this is okay for now!
Here's a quick render of how I have the model:
As you can see, there's still a lot of work to do!! I will try to post soon with more advances.
Apr 29, 2012
Blender Viking Progress
Hello! As said in the previous post, I was recently chosen for a free tuiton in a 3D cartoon character modeling course organized by Digital Rebel studio (http://digital-rebel.com/index.html) in Barcelona. It is a 4 month course that covers the entire process of creating a cartoon character using Blender, including hair, fur, shaders, UV texturing, render, lighting and composition. The classes are only during the weekend, 4 hours each day. The other day I had to choose the character I will model throughout the course from a few characters drawn by Luis Arizaga (teacher of the course) and I decided to pick this one:
I would have liked to draw a characther myself but I didn't have time to prepare one. However, this will be a very good practice and I'll surely have more time later to do other stuff!
There is still a lot of work to do... but if I have time this week I'll try to finish some details. Last post I said I was going to do some retopology using 3Dcoat... but finally I decided to work a bit more and do it on my own using the same Blender, with which I think I've gotten a pretty good result!







