Showing posts with label Interactive System. Show all posts
Showing posts with label Interactive System. Show all posts
Jul 17, 2015

Bachelor's Thesis and internship in University of California, San Diego

This was my last year in the double degree program I have been doing for five years (Computer Science and Audiovisual Systems Engineering) in Universitat Pompeu Fabra of Barcelona and I had to do the end of degree project for both of them. Last summer I started looking for research groups abroad that would accept me in doing a long stay and work in one of their projects. One of the groups that accepted me was CREL (Center for Research in Entertainment and Learning), a group within the Calit2 division in University of California, San Diego. The director of this group, professor Shlomo Dubnov, proposed me the idea of creating an interactive tool for generating graphics in real-time of use in dance performances and I thought this was a perfect project to include topics meaningful for both degrees. I have been working on this project during the last entire academic year of 2014-2015 and it has been definitely one of the best experiences of my life. It was the first time I was living by myself and La Jolla is such an incredibly beautiful place, as well as UCSD.

Next there is a video summarizing some of the demos we conducted to test the software I did:


Dec 4, 2014

Stacky Project

Stacky is an interactive game I devised and developed for the final project of the 'Interactive Systems' class I did with professor Narcís Parés. This was done using the openFrameworks toolkit and the ofxKinectCommonBridge and ofxBox2D addons. The game's concept is actually pretty simple: You are a “stacker” that has to stack a pile of boxes in your hands, one pile on each hand. These boxes are falling from the top of the screen and the idea is to stack them and make the piles as higher as possible.
Jan 9, 2012

BOXOUND


This is the application I did for the high school research project (Design and implementation of an interactive sonic system) in 2009-2010. The application is a visual and sonic simulation of the collisions between metal and/or wood objects and the movement of the objects is controlled by the mouse or the keyboard: