Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts
Feb 11, 2013

Demo Reel

I finally decided to make a demo reel of some of the 3D modeling works I have done so far. Although I don't have many... this is the result!
Aug 1, 2012

Blender Viking Progress 3

Yup! I've been working more on the 'Viking' model these last weeks but I still have lots of work to do. This is a quick render I've done:

Jul 5, 2012

Blender Viking Progress 2

Hello!! As always... long time since I haven't written anything, but here I am again! Finally I've finished exams and now I have all July and August to do my things :) I have also finished the 3D course of Blender I was doing, but still I have quite a lot of work to do to finish the viking, such as the beard, the pose, the textures and maybe create a scene for him.

I spend many hours modeling the scales of his armor, and I will spend much more for posing them without distorting so much what I did. Here's a picture of the scales so you can understand how difficult will be to move his arms and keep the structure, as the scales are separated from each other:


I've done a separate rig for the armor but it doesn't move like a unique piece; all the scales get mixed together and are distorted. However, I know this could be done correctly by letting the scales be elastic and connect them all together (not separate pieces as they are now), but it would take much more time and since I don't have to animate the character, this is okay for now!

Here's a quick render of how I have the model:


As you can see, there's still a lot of work to do!! I will try to post soon with more advances.

Apr 29, 2012

Blender Viking Progress

Hello! As said in the previous post, I was recently chosen for a free tuiton in a 3D cartoon character modeling course organized by Digital Rebel studio (http://digital-rebel.com/index.html) in Barcelona. It is a 4 month course that covers the entire process of creating a cartoon character using Blender, including hair, fur, shaders, UV texturing, render, lighting and composition. The classes are only during the weekend, 4 hours each day. The other day I had to choose the character I will model throughout the course from a few characters drawn by Luis Arizaga (teacher of the course) and I decided to pick this one:



I would have liked to draw a characther myself but I didn't have time to prepare one. However, this will be a very good practice and I'll surely have more time later to do other stuff!

So far I've been doing just the general form of the character, trying to keep a good topology and mantain the basic shapes of the drawing. Next week we'll learn how to render the hair, so by now I've just made the base mesh for the moustache and the beard. Here some pictures:






There is still a lot of work to do... but if I have time this week I'll try to finish some details. Last post I said I was going to do some retopology using 3Dcoat... but finally I decided to work a bit more and do it on my own using the same Blender, with which I think I've gotten a pretty good result!
Apr 10, 2012

Blender Course and Demon Sculpt

Hello again! First of all, three weeks ago I got the news that I had been chosen for a free tuiton in a 3D cartoon character modeling course organized by the Digital Rebel studio, in Barcelona. It is a 4 month course that covers the entire process of creating a cartoon character using Blender, including hair, fur, shaders, UV texturing, render, lighting and composition. The classes are on the weekend, 4 hours each day, and this will be my 4th weekend. 

So far, we have been familiarizing with Blender and learned some of the hotkeys that allows us to model in a much more effective way. We have also started to model our character from a concept art made by Luis Arizaga, the teacher of the course; we had some different character drawings to choose from and I decided to start a little fat Viking that I thought could be funny to model (I will soon post the drawing and how my model is going). 

Moreover, this past week I haven't had classes at the university and I've had time to practice with Blender and Zbrush and gain forces to face the next three months; I will be attending morning and noon classes, the 3D course on the weekends and basketball trainings with my team. It will be surely lots of fun! ;)

Here is what I've been doing with Zbrush: