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Jun 17, 2013

Graphics Pipeline

Hello again! Last week I had to deliver the second lab of the graphics subject I mentioned in the last post and as I already said, this lab was about creating a two-dimensional image from a three-dimensional coordinates space of an object (graphics pipeline). 



We had to program this from scratch in C++ and these are the stages we had to follow:

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Label: 3D, 3D Graphics, C++, Computer Graphics, Culling, Goraud, Perspective, Phong, Pipeline, Programming, Rasterization, Render, Shading, University
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